DECODED writes:
In this video, I'll show you how to add a quick node set-up which randomly changes the location data of your texture maps. Then, I'll show you how to add totally random colours changes. The result is a procedurally-generated material that looks slighty different on every object.
4 Comments
That's a real good trick.!
Thank's a lot.
Thanks!
That's gonna go in the toolbox. Thanks.
Cool, thanks.