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Modeling and Texturing an Ancient Greek Helmet part 1

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MartinKlekner writes:

Oh yes... its that time of the year again. Christmas songs start to pop up everywhere and time to give some gifts is quickly coming. Last year around this time, I made my free architectural asset course, so I thought - why not make a new series. And I did!

So, in this one, I will show you how to make a helmet like the one you see in the banner in Blender and Substance Painter, from modeling, to UVing, exporting to Substance Painter, texturing the asset and rendering it back in Blender.

About Author

Martin Klekner

My name is Martin Klekner and I am a director and CG artist based in Prague, Czech Republic. I formerly worked as a Cinematic Director for Kingdom Come Deliverance.

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