Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Modeling and Texturing an Ancient Greek Helmet part 1

0

MartinKlekner writes:

Oh yes... its that time of the year again. Christmas songs start to pop up everywhere and time to give some gifts is quickly coming. Last year around this time, I made my free architectural asset course, so I thought - why not make a new series. And I did!

So, in this one, I will show you how to make a helmet like the one you see in the banner in Blender and Substance Painter, from modeling, to UVing, exporting to Substance Painter, texturing the asset and rendering it back in Blender.

About the Author

Martin Klekner

My name is Martin Klekner and I am a director and CG artist based in Prague, Czech Republic. I formerly worked as a Cinematic Director for Kingdom Come Deliverance, now making my personal shortfilm project Heroes of Bronze.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×