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Blender Sighting - Cosmos (2019)


Jadhavanchi writes:

Blender fans would be interested to know that Blender was used for the overall VFX of the movie Cosmos (2019). See attached screenshots.

More photos of the movie on the IMDB site.


THUMP. THUMP. THUMP. A clean, crisp signal cuts through the static and noise of space. When you've spent years listening to the sounds of the cosmos, you get used to hearing weirdness, but Mike Webster knows this is no ordinary signal. It's not a pulsar or a black hole, it's not interference, it's something different, something logical, something with purpose. As part of a three man astronomy team crammed into a car kitted out with all manner of stellar studying equipment, Mike is reluctant to jump to grand conclusions about his little discovery, and secretly transmits a response to the signal. Pointless, he knows, even if it was from intelligent life, it'd take thousands of years for his response to reach them and thousands more for them to reply. But when he does receive a response just hours later, his scientific understanding and that of his fellow hobbyists, is shaken. Could this be genuine? Is there more to decipher from the message? How could a reply come so quickly? Before ...

If anyone has more updates on behind the scenes or how Blender was used, that would be great to know. Cheers.


    • It doesn't look like they used blender for the FUIs, but for the satellite in the movie and the radio telescope in the teaser trailer.

  1. Well, I learned what an FUI is... but perhaps FU is not a good choice of letters. Is it also obligatory that every FUI makes ridiculous blippety noises every time the user swipes their hand over the UI, a file is opened, or a character appears on the screen? :-) If so, I hope these displays never become a reality, or every office worker will need earplugs!

  2. I guess, I was excited to see Blender in the credits of a feature film. Nevertheless we must appreciate the efforts put in by the director / writer Weaver brothers for making this feature film on a low budget and Blender being available to those who need it.

  3. Hey All,

    Zander Weaver here, I directed COSMOS with my brother, Elliot. I also did all the VFX on the film. I was proud to use Blender on the film, I've been learning how to use it since about 2011. Love the whole community and ethos of the company.

    As some have mentioned here, I used it create a satellite as well as an array of Radio Telescope Dishes that can be seen towards the end of the film. A turntable of one of the dishes can be seen here:

    Cosmos was a complete no-budget production and whole process of making the film can be followed on that instagram account or indeed our facebook page. Thanks for finding the film and giving it a shoutout :) We're only a small movie but I'm confident Blender will begin to show up more and more on large productions and I'll certainly continue using it for future films, even as they grow in scale.

    • Zander,

      You and your brother made an excellent movie, I just caught it on Amazon Prime and was pleasantly surprised. Seeing Blender in the credits is what brought me to this post.

      Best of luck to you in future endeavors.

      Best regards,

      • Thank you so much Tim, that means a huge amount. I really appreciate you giving the film a shot and for coming online and leaving such a supportive comment. We made a short making of featurette to tell the story behind the movie, it might be something you enjoy watching (i've pasted it below) either way, thank you for your kind words. Zander

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