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Blender 2.8 Texturing with Alpha Masking

3

jayanam writes:

Here is a new Blender 2.8 texturing tutorial in which I show how to map an image to particular UV islands of a mesh and the other UV islands to transparent parts so that you can see the color of the principled shader through the image as a backcolor of the mesh.

About Author

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

3 Comments

  1. Hi Jayanam your tutorials are very helpful, do you have a tutorial on how to place text on a glass material. I have been trying but the alpha keeps darkening the glass material. Regards Ray

    • Hi Ray, no, not at the moment - but I will have a look on how to do this. Next Friday there will be a tutorial for Texture painting with mixed shaders, perhaps you can use this example and try to combine it with glass.

  2. Hi jayanam
    Thanks for your response, although putting text on a glass material seems a simple task, by the lack of tutorials out there it is not. I would like to see how you get on. Regards ray

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