Blender 2.8 Texturing with Alpha Masking

jayanam writes:
Here is a new Blender 2.8 texturing tutorial in which I show how to map an image to particular UV islands of a mesh and the other UV islands to transparent parts so that you can see the color of the principled shader through the image as a backcolor of the mesh.

Hi Jayanam your tutorials are very helpful, do you have a tutorial on how to place text on a glass material. I have been trying but the alpha keeps darkening the glass material. Regards Ray
Hi Ray, no, not at the moment – but I will have a look on how to do this. Next Friday there will be a tutorial for Texture painting with mixed shaders, perhaps you can use this example and try to combine it with glass.
Hi jayanam
Thanks for your response, although putting text on a glass material seems a simple task, by the lack of tutorials out there it is not. I would like to see how you get on. Regards ray