glitchi writes:
We will be using a Bevel Shader that comes with Blender Cycles to generate a tear and wear imperfection mask. “Wait a minute! Bevel Shader only generates normal information!” — you say, and that’s exactly right! BUT we will force it to do what we want it to do, using short node setup to do so.
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Could be nice to have a capture of the node tree. Thanks for the shared work.