Procedural Tear & Wear / Imperfection Using Bevel Shader

glitchi writes:
We will be using a Bevel Shader that comes with Blender Cycles to generate a tear and wear imperfection mask. “Wait a minute! Bevel Shader only generates normal information!” — you say, and that’s exactly right! BUT we will force it to do what we want it to do, using short node setup to do so.

Could be nice to have a capture of the node tree. Thanks for the shared work.