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Art Spotlight: Car-Bus 'Bagel'


3D Artist Vladislav Barzo shares how he created the "Bagel" car-bus, a Soviet-style game feature in the comic book style video game he is developing.

Hi! I’m Vladislav Barzo (Barzo is, of course, my nickname; my real surname is different 🙂 ) I was born and live in Ukraine, Kirovogradskaya reg. (it’s in the middle part of the country). Since my childhood I have loved to draw. My informal education is as a “designer artist-constructor”, but I don’t call myself an artist, I can just draw. My formal education was directed towards interior design, but we were taught almost everything regarding design: photography, industrial design, painting, sculpting, etc. After graduation, I got a graphics designer job at a local company and kept working there for the next 3 years. Then I got a new job (again graphics designer), but the second company was working in the sphere of advertisements (billboards, visit cards, lightboxes, banners, etc.). At the moment I’m freelancing as a 2D-3D artist. At the same time, and since the beginning of 2014, I am a member of an indie team, VR-Gamers.

I’m making concepts, 3D models, and textures. I’m also drawing a comic book based on our game ideas, but it’s in Russian, so you probably won’t understand it. 🙂 Not long ago I started learning 3D animation.

I got myself into 2D-3D in about 2009-10 because of a childhood dream to make my own game (which is still alive inside me, despite being a grown-up dude). At that time I was working in Milkshape 3D; I read tutorials and taught myself low poly modeling.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. So well done, love the style, looks like some of the work by Sylvan Chomet, animation movies. (I would love to see a tutorial or "how to" of your process.) I was so excited, that I clicked to comment before following your link, which explains alot, thanks. Thank you for sharing.

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