OnlineRender writes:
I quickly show you how to harnish the power of Quixel Bridge with an Unreal account and send assets directly to Blender.
OnlineRender writes:
I quickly show you how to harnish the power of Quixel Bridge with an Unreal account and send assets directly to Blender.
3 Comments
I like your accent :) Reminds me of Pixar's Brave movie.
Just one question, as far as I know Quixel's assets only free if used within Unreal game engine. Will importing them to Blender break any EULA?
I haven't read the EULA, and IANAL, so take this with a grain of salt. However, this is my reasonable opinion.
It is a grey area if you intend to use the asset in an Unreal Game. After all, you could render a video in Blender that is intended as a cut scene or the opening graphics. Or build objects or large areas in Blender to be imported into Unreal.
If you have no intention of using it in Unreal, or use it directly from Blender without using Unreal, then it is breaking the EULA for sure. Also, using Blender for beauty shots to promote the game may be something that is allowed.
Excellent ponts. I was pretty sure I heard the EULA restricted the use of Quixel assets for Unreal projects. Makes sense. I wonder if that means I could use it in UE4 for architectural visualization? That case would mean the final product was a video or rendered images, perhapse also an actual "game" level in UE4 that clients can walk through but not necessarily. More homework.