3D Artist Gwendalyn Toh shares how she used Blender to create a series of low poly modular environment hexes with gradient textures for a new video game.
Hello! I am Gwendalyn, a 3D artist and game design student from Nanyang Polytechnic, Singapore. I started learning how to create 3D assets in school about one and a half years ago and have been doing so ever since.
Recently, I was given the opportunity to travel to Finland for an exchange/internship programme. When I was there, I joined a student team, Team Grappling Hook, to help develop the game Toy Thieves. The modular environment hexes featured in this article were some of the assets that I helped them create for the game.