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Art Spotlight: Modular Environment Hexes

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3D Artist Gwendalyn Toh shares how she used Blender to create a series of low poly modular environment hexes with gradient textures for a new video game.

Hello! I am Gwendalyn, a 3D artist and game design student from Nanyang Polytechnic, Singapore. I started learning how to create 3D assets in school about one and a half years ago and have been doing so ever since.

Recently, I was given the opportunity to travel to Finland for an exchange/internship programme. When I was there, I joined a student team, Team Grappling Hook, to help develop the game Toy Thieves. The modular environment hexes featured in this article were some of the assets that I helped them create for the game.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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