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Physical Starlight and Atmosphere Addon [$]


martinsh writes:

Knowing how essential outdoor lighting is and the fact that Blender has no proper skylight and sunlight systems available (not built-in nor in market), I made an addon for myself and my team. I’ve been using it for numerous projects and it started to take a shape of a product that others might benefit from too!

I have spent significant amount of my time making it, more than I'd love to admit, but I have managed to create an amazing time and money saver with it. With the addon you can generate any outdoors lighting conditions in minutes - day, night, fog, overcast, mars, gas giant, low orbit, etc.

"Physical Starlight and Atmosphere" is the result of 10 years of my fascination with atmospheric scattering and surrounding optical effects like rainbows, refraction, reflections. Addon is a full environmental simulator that takes inspiration of ‘sandbox’ game worlds and editors, bringing visual consistency between each and every object in the scene.

More information of the product you can find in the Blender Artists thread.

It is on sale now for reduced price, till the next update. I'm doing this as sort of "early access" till I get first user feedback and add proper documentation and FAQ sections.

I don't have the addon reel yet, but here's a development video showing a glimpse of what it is supposed to do.

About Author

martins upitis

Blender professional, shader composer, technical artist.


  1. Definitely something needed, especially the transition from day to night (blue hour/golden hour). I will point out however that when the sun sets in the west, there is no red on the horizon to the east.

  2. I am trying to render a daylight to sunset animation with cycles, but it wo'nt render correctly in thinkbox deadline.
    Any idea why this happens?

  3. Hi, i found this problem with the starmap. i was rendering with a render farm, and the skies turned reddish, purple.
    Turnes out is was a missing texture. the only texture in this addon (starmap).

    Is there a way you can change the directory of the textures inside this addon in the future?

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