MartinKlekner writes:
Hell friends! This is another of my workflow tutorials, combining together several tools - this time, its Blender and Substance Painter.
We’ll have a look at how to texture the garment we created in the previous Marvelous Designer tutorial, right inside the awesome Substance Painter. You will learn some quick fundamentals, how I export the model from Blender to Painter, how to bake your mesh maps and high-poly mesh, add base colors and materials, paint details with alphas and create transparency to achieve some torn fabric edges. Then, we will export everything back to Blender.