Building simple, stylized environment assets is super FUN. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Link-based Blender workflow! Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
Eevee for large scenes. Eevee is often used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.