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4-part EEVEE Series by Kent Trammell: How to make stylized environments with Eevee [free, promoted]

6

Building simple, stylized environment assets is super FUN. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

pavla writes:

Link-based Blender workflow! Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes. Eevee is often used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

6 Comments

  1. No offense, but this instructor is leading one of the most frustrating, meandering, divergent, and confusing tutorials I've ever done. He goes off on tangents, then forgets where he is. Screws up a lot, goes super slow, then super fast, and doesn't appear to be following the script he wrote for himself. I really tried, but after the first hour I gave up for another tutorial. Maybe it gets better in other episodes, but this first one...ooof.

      • The tutorial is well done and easy to follow, perhaps you need to watch more "basic" tutorials first on order to get the needed skills for a more advanced tutorials.

  2. I always enjoy his tutorials. I think he is a great instructor and a great teacher.

    Can I see some of your tutorials. I will be an impartial judge :)

    • Watch the first hour and you tell me! I'm glad to hear he's a good instructor, but this particular one is painful.

      What do you want to learn, I'll make you a tut ;)

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