You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Developer Meeting Notes: September 23, 2019

6

Dalai writes:

Meeting notes for developer meeting in #blender-coders on blender.chat. September 23, 2019. 10:00 CEST (08:00 UTC).

Road to 2.81

Continued work on improving and stabilizing until October 10th.

  • Triaging playbook has been helpful already for some cases. Users who want to know how to report bugs can look up the process explained in this video
  • Rigify has had a rather large rewrite, so Alexander Gavrilov hopes for intensified testing by users

New Features and Changes

Only smaller changes this week as we shift our focus to polishing new features and stabilizing. About 90 bugs were fixed last week.

  • Eevee and viewport optimization for drawing many objects and instances, by batching draw calls. (Clément Foucault)
  • File Browser: preference to open in new window or fullscreen, and various user interface tweaks. (Julian Eisel)
  • Render: the render display choice is now a preference, rather than a scene settings. (Julian Eisel)
  • Sequencer: new operators to easily create f-curves to fade video and auto strips in and out. (Nathan Lovato)
  • Sculpting:
    • Pose brush now draws an origin preview. (Pablo Dobarro)
    • Split brush settings for original normal and plane. (Pablo Dobarro)
    • Icons for the new sculpting tools. (William Reynish)
  • Python API:
    • New Quaternion.to_swing_twist to decompose a rotation into swing and twist components. (Alexander Gavrilov)
    • New ImBuf.filepath to access the file path of an image buffer. (Colin Basnett)

Projects under development

Current timeline for 2.82 can be viewed on the milestone project page

  • Mantaflow is being worked on with 2.82 in mind (Sebastián Barschkis, Bastien Montagne)
  • Pablo Dobarro wants an initial design for multilayer/channel painting. He will create a design task for that

Weekly Progress Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

    • yes definitely...
      first i was wondering what that video from 2016 and blender 2.77 will have something to do with the milestones of 2.82... then i realized the link was kind of merged with an other link.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.