Game Art Student Sophie Rose Stuebinger shares how she created her charming low poly, handpainted cactus from 2D concept art by Madlen Zagorska.
My name’s Sophie Rose Stübinger and I’m originally a self-taught 2D artist from Germany. But ever since I discovered the world of 3D art I’ve been diving deeper and deeper into it, determined to gain more experience in that area. I think 3D art is a great way to test and improve your understanding of different aspects of the art world, e.g., composition, lighting, colors, etc., which can be transferred back to 2D paintings later on, as well and vice versa. About three years ago I decided to take my traditional drawing skills over to the digital world and started painting with softwares like Gimp, Krita, and, later, Photoshop. A little while ago I tried something new and discovered my passion for 3D modeling awakened by Blender, which is the software I started with and still do all of my models with. Since then I have been focused more and more on 3D art. Currently I’m about to attend the Cologne Game Lab university to study Digital Games with a specialization in Game Art.