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Working on a Submarine & Underwater Look in Blender

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Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.

The project Lobster began with brainstorming the idea of a craft that NASA could send to explore the oceans on one of Saturn’s moon, Titan. I am a massive fan of the late Paul Pepera’s work and his whimsy, utilitarian mechanical designs. Also, I am a fan of NASA and Russian space technologies and hugely utilize these elements in my designs. To begin, I started gathering reference of various submersible crafts and used PureRef to organize the reference. Using real reference is very important in obtaining a functional and recognizable design because the world is filled with really amazing pieces of engineering which can be utilized in your own work. I usually gather numerous images and steal shapes and forms from many objects, integrating them into my work. At a later point in this project, I veered away from a NASA submersible ship and went with a more conventional vehicle to explore the waters on Earth.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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