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Blender Quick Tutorial No. 10 – Dynamic Mountain/Island Material

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Christoph Werner writes:

In this quick tutorial I show you, how to create a procedural mountain or island material in Blender. This video is based on my popular Dynamic Mountain tutorial, which can be watched on my YouTube channel or here on Blendernation.

You can download the .blend file for free on my website if you like.

About the Author

Christoph Werner

My name is Christoph Werner. I'm a freelance CG Artist and Mentor, located in Germany. I'm offering and mentoring high quality graphic content creation for TV productions, entertainment, advertising and industry companies, since 1991. Beside my freelance work I'm publishing tutorials and offer digital products for software like Blender and other apps. If you need an experienced partner for your project then visit my website and drop me an email.

4 Comments

  1. One idea to increase realism would be to pay attention to the slope in addition to the height when determining the terrain type distribution.
    This can easily be done by evaluating the dot product of the normals with the up-axis: The lower the value, the steeper the angle.
    Snow and Grass typically have maximum slopes on which they can cling to the rock, any steeper surface would then be sheer rock.

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