Christoph Werner writes:
In this quick tutorial I show you, how to create a procedural mountain or island material in Blender. This video is based on my popular Dynamic Mountain tutorial, which can be watched on my YouTube channel or here on Blendernation.
You can download the .blend file for free on my website if you like.
4 Comments
Thanks really like your tutorials.
Thank you. Such comments are real motivation to do more. :)
One idea to increase realism would be to pay attention to the slope in addition to the height when determining the terrain type distribution.
This can easily be done by evaluating the dot product of the normals with the up-axis: The lower the value, the steeper the angle.
Snow and Grass typically have maximum slopes on which they can cling to the rock, any steeper surface would then be sheer rock.
This is a nice idea. Have tried it and it works well. Maybe I'll post an additional video to explain it. Thank you!