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Mystical Night

2

Adam Galambos Benjamin writes:

Hello, my name is Adam. I do 3D digital art for a while, it's just a hobby for now but in the future, I would love to work in this field.

When I started doing 3D art firstly I used Maya,3Ds Max but after a time I changed to Blender because it gave more opportunities to my works.
I'm very thankful for Blender Guru, CG Geek and Gleb Alexandrov (creative shrimp).

Without these amazing artists I couldn’t have learned how to use the software When I started I wasn’t able to do even the simplest things, so they were a very big impact and big motivation.

Inspiration:
I like taking long walks in the forest with my brother.
One day we went to the woods and when we were walking I saw this big trunk which somehow became very special to me.

I felt that I need to project, that I need to show to the world the magic and the feeling it gave me.

Tools:
I used Blender 2.8 (Cycles) and Agisoft photoscan
I used the 2.79 version on Blender then I got into 2.8, first there were complications using the software but I liked the challenge

Scene:
Is made up of 4 scenes: Background, Character, The trunk, and the particle details.
The focus point of the artwork is the fox which gives a pinch of fantasy and magic in it

The trunk was made with the help of Agisoft photoscan

Lighting:
There are 3 main light points in the picture, The one which is at the fox gives a mystical feeling to the persons who is seeing the artwork.

This project took me 3 days.In the future, I want to work on more complicated projects.
I hope you enjoyed :D,Thank you for reading

About Author

Adam Galambos

Hello, my name is Adam. I do 3D digital art for a while, it's just a hobby for now but in the future, I would love to work in this field. https://www.artstation.com/galambos_adam Contact gmail

2 Comments

  1. The composition and the concept are great, but the particles are lacking.
    Larger scale scans usually fail at very fine details, you should compensate by adding details to them using particles, especially moss (also dead leaves, branches, rocks, dirt etc). The more the variety, the closer it will look to the reality.
    Many websites provide necessary textures and models (usually also scans) for that task. Or you could also make that yourself. (for moss, just a few not very high res photos of the "strands" would be enough for the particle system, then you grow them on the places the moss is supposed to be on the model(green parts!))

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