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Blender Developer Notes: 26 August 2019


Dalai writes:

Notes for meeting of 26 August 2019.


  • Release date for 2.81 is currently set to 14 November 2019
    • Cut-off date (major changes and features in by) 13 September 2019
    • Stabilizing branch creation 1 October 2019
    • master branch will be open from then on, i.o.w. no freeze while 2.81 is being stabilized


  • Quadriflow integration, cloth patches (Sebastian Paborg)
  • Cycles patch review continued (Brecht Van Lommel)

New Features and Changes

  • Transform: new snapping options to snap to the center of edges, and perpendicular to edges. (Germano Cavalcante)
  • Transform: new option to transform object origins in object mode, found in the pivot popover. (Campbell Barton)
  • Viewport: side views now show the grid units again in the top left corner. (Germano Cavalcante)
  • Outliner: range select with shift+click now also supports extending the selection with ctrl+shift+click. (Nathan Craddock)
  • Grease Pencil: improved reproject operator, that does not suffer from stairstepping artifacts. (Lukas W, Antonio Vazquez)
  • New shaders for Cycles and Eevee. (Omar Ahmad)
    • Volume Info node, for convenient access to Color, Density, Flame, and Temperature attributes of smoke domains.
    • White Noise node, producing a random number based on input values.
    • Vector Math node: new operations, and show number of inputs depending on the operation.
    • Object Info node now has the object color.
  • User Interface: improved layout and text for save/close dialog. (Harley Acheson, Yevgeny Makarov)
  • Python API: support for displaying node sockets with square and diamond shapes, using the new NodeSocket.display_shape property. (Charlie Jolly)

Other Projects

  • Workflow improvement patches started by Brecht (Nathan Letwory)

Weekly reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Cycles, cycles, cycles, what about eevee? On Blenders main webpage no one word about EEVEE.
    That is sad. Cycles is noisy and slow, and EEVEE with RTX, VXAO, VXGI could be a great stuff - fast, noisefree etc.

    But no any info about EEVEE...

  2. Well, i didn't see anything about VXAO/VXGI there... the only thing that will be usefull is pointness, and panoramic camera other stuff, is time wasting.... New shadows will bring noise to eevee - and this is sad. BTW - there is nothing about EEVEE on blender title webpage - only Cycles, and this is sad too...

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