Jan van den Hemel writes:
To take full advantage of your texture map, with symmetrical models you can mirror the UV map, that way you only need to texture half of it. How do you mirror a UV map? Check out this quick tip to find out!
Jan van den Hemel writes:
To take full advantage of your texture map, with symmetrical models you can mirror the UV map, that way you only need to texture half of it. How do you mirror a UV map? Check out this quick tip to find out!