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Guilty Gear shader in Blender 2.8

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Pierre Schiller writes:

Blender’s eevee viewport can help you decide the look of your next toon shaded project. We will review the #GuiltyGear shading covering all you need to know to recreate the look in #realtime. I will guide you from the Softimage techniques in which the original game was created all the way into adopting those techniques with Blender.

About the Author

Avatar image for Pierre Schiller
Pierre Schiller

I´ve been working in commercial advertisement since 2K. I specialize in 3D and VFX animation. You can visit my website: http://www.3dcinetv.com to check out my portfolio.

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