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Crowdrender v018 - Patched to support 2.80 official

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Jamesy writes:

After the official release of Blender 2.80, we noticed a teensy problem with our render farm software in Blender. Render nodes would exit if you changed anything in the scene on the client/master computer.

We decided to release a patched version of our addon, v018, to fix this. You can download this latest version at our website.

We've also used this as an opportunity to ship smaller, more incremental improvements more often. We're building new features and fixing bugs in three week sprints, which means there will be a steady flow of improvements to the current alpha software. We're also going to be following semantic versioning in the future, which means that when we increment patch and minor version numbers, we will guarantee backwards compatibility with previous versions.

We're also writing code for our beta, again in three week sprints meaning there is new energy and momentum in the project which is super exciting!

This week we finished a sprint which;

1. Fixed the bug described in this article (now in v018)
2. Added a new interface to the addon to handle errors from our cloud system (now in v018)
3. Added the ability to select the number of CPU threads each render node will use to render (due for next release)

If you want to have a say in what we work on, you can tell us in our forum.

About the Author

Avatar image for James
James

I'm a software engineer, I've worked on numerous technologies over the past 10 years. I started out working on full motion flight simulators and then worked with embedded systems. I now work on building an add-on to support rendering using multiple computers over internet/local networks. I started using blender in 2009 and have done small projects with it since then, however, crowd render, our network rendering add-on is by far the biggest adventure with Blender to date.

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