0:32 / 58:23 Design a Game Level 3D Timelapse in Blender 2.8

Dprestino writes:
Design a Game Level 3D Timelapse in Blender 2.8, for a game in Godot Engine.
Author
Dprestino
Versatile and highly accomplished professional offering over 25 years of experience in the areas of Graphics Designing, Video Editing and Website Development in the Print Media, Publishing, Advertising, Web Services & Media Multimedia, Video Clip, Visual FX, Television & Video Production industries
A qualified Laser Show Technician with expertise in 3D Modeling, Web Graphics, Flash Animation, Digital Photography, Typography and Rotoscoping Animations in 2D and 3D Videos
Skilled in administering graphic designing and video editing operations and utilising Visual Arts Designing Expertise, Software and Web Applications Knowledge, Technical Intellect and Sharp Planning Skills to manage client requirements and meet top line & bottom line objectives
Ascertaining high calibre and effective performance standards and ensuring the accomplishment of quality work by implementing best practices in all web development operations
Implementing and executing successful strategies leading to effective operational excellence and improved work ethic, culture & performance
Possessing advanced knowledge of software applications & tools
An excellent communicator with the ability to work under pressure in fast-paced, time sensitive environments. Proven ability to interact effectively with people of diverse nationalities and comfortable working in a multi-cultural set
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You are very strong, I recently worked on a procedural environment for Blender (Pure-Sky), I think it will help you get a better rendering for the end, look here
https://www.blendermarket.com/products/pure-sky
Yess I see is very nice addon!
But this a timelapse for a Level design and after exported in Unreal, Unity or Godot.
I think I will buy the addon!
I think Blender, will soon be an essential tool for asset design for video games, that’s why I’m also working on procedural shaders to increase the production rate for cartoon textures, I already have two shaders that are ready, and I’ve done some tests just switch to Cycle and make a bake to finalize and then there is more than enough to export. Blender 2.8 is the future of 3D.
Yess is True, we can create a collaboration if you want, I can use your addon in my tutorials.
Oh, yes, that would be very interesting. This is my FaceBook page we can discuss here https://www.facebook.com/MF3Dvision/