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Gnomes: The Ancient Village a Blender Game

2

Pietro Chiovaro writes:

Hello everybody!

Today I'm honored to show you Gnomes: The Ancient Village a little personal project that I'm currently developing.

This is a Platform Game developed using Blender 2.8 and Unreal Engine 4.
The next thing that I'm developing is the enemy system and some mechanisms.

What do you think? Have you any suggestions for the game?

About the Author

Avatar image for Pietro Chiovaro
Pietro Chiovaro

I’m a motivated and passionate 3D Artist, a videogame lover and movie fan. In the last 3 years I worked at the creation of 3D assets and environments for games and architectural works. I have published more than 20 papers in reputed journals like the 3D World Magazine and the 3D Artist Magazine.

2 Comments

  1. Looks nice, keep it up. Some observations first:

    The side scroller gameplay was unexpected, since the intro makes it look more like an RPG. The "few hours earlier" thing was a surprise since nothing unusual seemed to be happening before (a gnome camping by a fire in the forest seems pretty normal, and if it isn't we need to see why, such as injury from the fall shown later). Also, there's nothing about the flying through the sky sequence (which looked cool but I'm guessing won't happen in the game?) that shows for certain why the gnome fell (guessing they got hit by lightning?)

    I think I can figure it out, though. The gnome is flying, the bird gets hit by lightning, and now the gnome is lost and trying to get back home.

    So, a suggestion: Have the gnome hobble over to the fire first and show that something is wrong. If we wonder what's going on, an explanatory flashback makes more sense. Otherwise, you might consider starting out with the flying and show everything chronologically.

    You might also want to show that the storm clouds are growing dangerous when we first see the flying, because the lightning kind of comes out of nowhere.

    Good job, though. It's beautiful.

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