Daily Blender Tip 341: Color, Bump and Shininess from one JPEG

Jan van den Hemel writes:
This is a neat little trick you can use to make nice-looking materials with bump and shininess (roughness) from just a single JPEG texture. Very handy when photo sourcing materials, or just if you find a nice looking color texture that doesn’t have any other maps.

Fine way to get a totally bullshit result quickly…
Thank you!
I never thought of using a separate node as a channel mask, that’s a really smart way to go about getting a bit more control!
Thanks! It’s not 100% “realistic” but it gets the job done when you have nothing but a diffuse map.
Enjoying these useful tips, especially this one. Thank you.