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Daily Blender Tip 341: Color, Bump and Shininess from one JPEG

5

Jan van den Hemel writes:

This is a neat little trick you can use to make nice-looking materials with bump and shininess (roughness) from just a single JPEG texture. Very handy when photo sourcing materials, or just if you find a nice looking color texture that doesn't have any other maps.

About Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short video's for their websites. I also do freelance 3D work and post daily one-minute tutorials for Blender users.

5 Comments

  1. I never thought of using a separate node as a channel mask, that's a really smart way to go about getting a bit more control!

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