Aidy Burrows writes:
Following on from the Substance Designer style workflow in Blender, here are some more tips for taking normal map creation to the next level!
We'll cover...
- How to combine black and white heightmaps with normal map textures together in the shader editor.
- The normal map matcap is great for sculpting, here we can take that a step further and get not just the geometry but the textures as well.
- Making a node group as a master control to switch between render passes
- How to combine 2 normal map textures together
And of course more along the way!!! :D
Aidy.
2 Comments
Aidy, you beast, thanks for the awesome tips
Glad you found it useful! :D