I'm finaly able to share with you the complete timelapse of the creation of one of the latest character from the game NOARA for Atypique studio https://atypique-studio.fr/
I've done the model using Zbrush for sculpting, Blender for retopology, UVs, baking and texture setup and finaly Photoshop and Substance Painter for texturing. For the most nerdy of you, the model is 9180 triangles and with one set of 2K map.
If you'd like to learn my technics, don't hesitate to have a look to my latest course on the BlenderMarket, I support the Blender Development Fund.
Hope you will like it.