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Quick Low Poly Modeling with Booleans

3

MakeGames writes:

While experimenting Boolean modifiers, I came across a new method to model low polygon models fast.

In order to do this, you need to do the following:

  1. Create a cube, go to Edit Mode, press [1] to go to the Vertex mode.
  2. Press [Alt + M] and combine at the center.
  3. Use that single vertex to make outlines of each view meshes (Top, Side and Front) via extruding vertices.
  4. After all outline meshes are complete, fill and extrude all 3 meshes.
  5. Use the Boolean modifier to intersect all three meshes and we get the final result.

I have tried this method in designing complex modern airplanes and helicopters and they worked really well.

All we need to do, for low poly projects that is, is texture painting it to complete the work.

For other work, we'd follow the same reptopoly steps for we do after sculpting is complete.

About the Author

I've been programming since the early 80s with Microsoft Standard BASIC Version 4.5, and I've been using 3D applications since the early 90s as well. One of the best things I've ever bought in my life was a fully boxed retailed version of Lightwave 3D 5.6 in the mid 90s. Blender, in my opinion, is the best thing that that ever happened to all of us. It's the best application I've used in more than 36 years of being a computer programmer, graphics artist and end user. Blender, in my opinion, is the best program ever developed. Developers, thank you from the bottom of my heart for releasing your great software. Thank you.

3 Comments

  1. Really cool
    I mean this is a way to go for rough modeling, prototyping scene without having to detail objects as they are holders for final assets..
    Nice work

  2. Hi MakeGames.
    I'm sorry to say that intersecting shapes to create 3D model like this is actually a very old technique. It is already exist in 3D Studio R4 (DOS version) in 1995. 3D Studio is the predecessor of 3ds Max (windows). Yes I'm an old CG geek.

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