MakeGames writes:
While experimenting Boolean modifiers, I came across a new method to model low polygon models fast.
In order to do this, you need to do the following:
- Create a cube, go to Edit Mode, press [1] to go to the Vertex mode.
- Press [Alt + M] and combine at the center.
- Use that single vertex to make outlines of each view meshes (Top, Side and Front) via extruding vertices.
- After all outline meshes are complete, fill and extrude all 3 meshes.
- Use the Boolean modifier to intersect all three meshes and we get the final result.
I have tried this method in designing complex modern airplanes and helicopters and they worked really well.
All we need to do, for low poly projects that is, is texture painting it to complete the work.
For other work, we'd follow the same reptopoly steps for we do after sculpting is complete.
3 Comments
Really cool
I mean this is a way to go for rough modeling, prototyping scene without having to detail objects as they are holders for final assets..
Nice work
Hi MakeGames.
I'm sorry to say that intersecting shapes to create 3D model like this is actually a very old technique. It is already exist in 3D Studio R4 (DOS version) in 1995. 3D Studio is the predecessor of 3ds Max (windows). Yes I'm an old CG geek.
Just was I was thinking ' but what was it called - I don't remember
Box projection ?