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First steps with Universal Scene Description

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Sybren Stüvel is working on implementing Blender support for the Pixar Universal Scene Description (USD) file format. USD is becoming increasingly popular as a pipeline format that allows teams and studios to easily collaborate on large asset libraries.

Sybren writes:

Universal Scene Description (USD) is a file format created by Pixar. To create, manipulate, and read those files, they have also released their C++ library under the MIT Open Source license. Since the work on Toy Story started, Pixar have been trying to solve the challenge of having large teams of people working on a consistent set of digital files, with the aim of creating a feature film. This work culminated in USD, and with all the filmmaking experience of Pixar poured into an Open Source library it’s no wonder people want to see USD support in Blender as well.

In the past month I have been working on adding a prototype USD exporter to Blender. In this blog post I will explain what has happened so far and what steps are needed to move forward from here.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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