Stripe modeling workflow is interesting with it's stucture. It was designed to have the most "flow condition" tension. Just like in games, that have a nice gameplay, during stripe modeling there are almost no questions about "what should I do next" - you always know next step.
It was borne from retopology process, and come to modeling one. Here are two text video tutorials, showing two types of objects that can be handled with stripe modeling workflow - Complex organic inlay and Wicker/rattan sofa models.