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New Course: Making a Short Film Teaser in Blender Eevee

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MartinKlekner writes:

Hello everybody, a new course from my Heroes of Bronze project is here! Learn how I made my latest teaser using mainly Blender and Eevee, but also Substance tools, Megascans, After Effects and other software. You can get it on Gum Road.

Chapters:

  • Preproduction Chapter - about my reference, storyboard timelapse and preproduction sheets
  • Chapter 1 - all about the "Trireme" shot, simulating sails, texturing the model etc. Watch this chapter for free:

  • Chapter 2 - deconstructing the "Marching Army" shot, focusing mainly on how I prepared the 3D and 2D soldiers and assembled an army from them
  • Chapter 3 - deconstructing the "Gate" shot, with more info on using 2D soldiers on image cards and making an environment, using Megascans
  • Chapter 4 - deconstructing the "Cliff" shot, I talk about Cape simulation and baking, also about creating realtime water surface and more in-depth info about importing Megascans assets
  • Chapter 5 - deconstructing the "Nike" shot, talking about remeshing a scanned model, texturing the statue, making 3D flying birds into particles
  • Chapter 6 - deconstructing the "Hoplite statue" shot, talking about the textures used, the lighting, using 3rd party architectural assets, simulating particle leaves etc.

The course contains:

  • more than 100 minutes of breakdown videos of the Blender Eevee scenes from the “Before the Storm” teaser
  • pre-production workflow
  • Blender 2.8 workflow, tips and tricks
  • breakdowns of my Substance Painter and After Effects projects
  • bonus: ancient Greek patterns, textures, particle birds .blend

About the Author

Martin Klekner

My name is Martin Klekner and I am a director and CG artist based in Prague, Czech Republic. I formerly worked as a Cinematic Director for Kingdom Come Deliverance, now making my personal shortfilm project Heroes of Bronze.

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