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Bird Claymation - Behind the Scenes

2

SouthernShotty writes:

Here is a snippet from a personal animation project I'm working on. I'm trying to achieve a claymation look for the piece.

The Animation:

To achieve this look, I used a clay shader. I chose "Clay Doh Shader" on gumroad - because I felt it looked the most realistic. I wanted it to look animated though. So, I took the finger print texture and voroni texture and animated them. i did random rotations, scales, and placements to make the texture dance as the animation played out. I put a cycle modifier on these animations in the f-curve graph to loop the animated textures.

The shader, it's not mine, so this isn't self-promotion.

For the bird himself, I used a lot of hold frames and animated forward in some areas to achieve the stop motion look. To enhance this effect, I added a posterize time in after effects before compiling the image sequence.

I plan to post more BTS on my instagram.

I will also be posting more bts articles here on BlenderNation, so stay tuned if you want to see more.

About Author

Remington Markham

Motion: Design, Direction, and Animation

2 Comments

  1. Rudmer Rotteveel on

    Looks really cool! Great design on the bird. Very cute. The stop motion effect looks good as well, but the details such as the animated textures kinda get lost in the compression of the Instagram video. I'm interested though. I'll keep an eye out for future updates.

    For the stop motion animation look, you might want to check some of Tore Bahnson's Blender stop-motion animations. They are the most convincing I've seen so far. Probably because he actually animates the characters frame by frame as in physical stop motion. He has a short called 'X marks the spot' here on Blendernation.

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