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Daily Blender Tip 292: Bone action constraints


Jan van den Hemel writes:

Bone action constraints let you use a bone to control keyframed animation of another bone or several bones. It's a really powerful way to use premade animations quickly, for example, to close a hand by just animating one bone instead of all the fingers one by one. This quick tip shows you how.

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Jan van den Hemel

Hi, my name is Jan and I help companies by creating short video's for their websites. I also do freelance 3D work and post daily one-minute tutorials for Blender users.

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