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Crimson Ronin - Game Character course released

3

Pierrick writes:

Hi Everyone,

I'm super happy to announce the release of a new course: Learn how to create a PBR game character for games from scratch.

It's over 9 hours of edited videos.

Get it on gumroad.

Hope you will enjoy it.
Cheers!
Pierrick

About the Author

Avatar image for Pierrick Picaut
Pierrick Picaut

I'm Pierrick and I'm a blender foundation certified trainer working as a 3D freelancer, motion designer and Blender tutor. I try my best to release nice blender tutorials

3 Comments

  1. This looks really good! It would great if a little bit of the technical art was covered: rigging and a little bit of animation. Then how to get all into, say UE4. There's a little gap between art for game tutorials like yours and game tutorials that use pre-made assets. Feels like you have to piece it all together with tons of videos some of which don't fit together well.

  2. I'm currently recording a rigging course that will cover how to rig this specific character and I plan tomake an animation course.

    Exporting character or any asset for games is pretty simplen you just export an FBX or so and get it into Unity or UE... The complex part is how your character are managed, this mostly depend on the project you're working on, and How the tech team wants you to deal with these assets.

  3. You will find many variables you When picking the Animation design should consider.
    You Want to Consider your new Identity, the sort of service or product you are offering, and also the tone and character which will convert and engage your intended audience. By way of instance, a severe financial institution will require a distinct visual style compared to a cutting edge technology startup. As soon as you set these components, locating the ideal illustration style to your animation will be easier.

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