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Product Visualization: #1 Plastic Materials

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ChrisP writes:

We look at how to create a clear plastic that doesn't darken objects behind it,  play with SSS (Sub-Surface Scattering) and use per-material AO (Ambient Occlusion) to bring back some contrast for a more pleasing final product presentation!

About Author

Chris Prenninger

Hello, my name is Chris and I create tutorials for Blender, the free, open-source (and just freaking awesome) 3D software! Visit ChrisP.zone for downloads, pics, infos and more! Find me on Patreon | YouTube | Instagram | Facebook

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