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[non-Blender] MagicaVoxel 0.99.4 adds Cloud Materials, Translucent Shadows and More


The popular open-source voxel editor MagicaVoxel has just received a nice update to its renderer:

  • Matter->Cloud: Media material which supports multiple scattering inside volume.
  • Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection.
  • Sample->TR-Shadow: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only Glass->Attenuation can affect the light color.
  • can adjust Bounce->Diffuse/Specular/Scatter path depths separately.
  • can assign glass/cloud materials to sphere/cylinder shape voxels (for experiments only).
  • the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs.
  • some features such as fog scattering requires more researches.
  • frame drops and noises are expected.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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