[non-Blender] MagicaVoxel 0.99.4 adds Cloud Materials, Translucent Shadows and More

  • Matter->Cloud: Media material which supports multiple scattering inside volume.
  • Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection.
  • Sample->TR-Shadow: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only Glass->Attenuation can affect the light color.
  • can adjust Bounce->Diffuse/Specular/Scatter path depths separately.
  • can assign glass/cloud materials to sphere/cylinder shape voxels (for experiments only).
  • the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs.
  • some features such as fog scattering requires more researches.
  • frame drops and noises are expected.
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