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Blender developers meeting notes: May 27, 2019

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Brecht writes:

Development

  • The Blender 2.80 user interface is now frozen, so that there is a stable base for creating documentation and tutorials. Settings will stay in the same place and screenshots should remain valid for the final 2.80 release. A handful of menu entries may be added, or a tooltip might be improved, but nothing that would break documentation.
  • The Python API will also remain compatible, so add-ons working now should continue working in the final 2.80 release.
  • Developers start updating the user manual next week. Campbell will map out the work to be done and organize it.
  • The Summer of Code coding period has started. Ray Molenkamp has volunteered to create daily Windows builds of all branches for testing, though of course it will take a while before there will be anything testable in most branches.
  • Regression tests are now passing on all 64 bit platforms, only on 32 bit some issues remain. Developers should run tests before committing changes.

New Features and Changes

About 110 bugs have been fixed in the last week.

  • Sequencer: smarter cache invalidation makes interactive moving of strips and tweaking strip properties much smoother. (Richard Antalík)
  • Particles: optimization for generating millions of particles on computers with many cores. (Juan Gea)
  • COLLADA: support for exporting with a different global axis rotation. (Gaia Clary)
  • Transform tool is back in the 3D viewport toolbar, the other gizmo settings remain unchanged for those who prefer to enable transform gizmos independent of tools. (Campbell Barton)
  • Mesh editing overlays have been tweaked to have more contrast regardless of the material and lighting used. (Clément Foucault)
  • Workbench studio light presets have been changed to add more contrast. (Clément Foucault, William Reynish)
  • Many small user interface layout tweaks. (William Reynish)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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