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About Author

Gleb Alexandrov

An artist, founder of the Creative Shrimp blog.

1 Comment

  1. Wow that was useful! Flat surfaces-ngons. Otherwise, stick to simple polys! I've been lazy lately and rather than duplicate my Blender conceptual models in Solidworks, I've just been generating precise parts to export as DXF files directly from Blender. Now I know what is going on with weird surface. thanks!

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