Daniel Oakfield writes:
I spent some time playing with Blender 2.8 and the real-time render engine EEVEE to create three realistic highly reflective wet concrete ground shaders with rainy puddles, the final look is something very colourful, cyberpunk, futuristic... or just a modern grunge city!
The shaders would work in Cycles as well, and would give a more photorealistic and precise result!
Thank you for the great resources: Greg Zaal at HDRI Haven and Texture Haven, and Rustam Arazov for the free model at Sketchfab.
Leave a comment or your request for the next tutorial!
My apologies for the sluggishness of the render speed but my 6yo computer asks for mercy while screen-grabbing and doing 3D at the same time!