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Daily Blender Tip 234: Align car rim parts

6

Jan van den Hemel writes:

This is a (more or less) non-destructive workflow for making car rims.

About Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short video's for their websites. I also do freelance 3D work and post daily one-minute tutorials for Blender users.

6 Comments

  1. Thanks for the sharing. Really simple and useful. If I had this information few weeks ago I would have saved much time. Keep posting

  2. It's a great quick tip, but the remove doubles step is unnecessary. All you have to do is check the "merge" and "first last" boxes on the array modifier.

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