Tutorial: Blender 2.8 shaders for EEVEE, tutorial for high seas, lake and oceans animation

Daniel Oakfield writes:
Some of you asked me how I designed the ocean in this animation so here’s a tutorial to show how to create in the quickest way possible a realistic seascape in Blender 2.8, shaded and rendered using EEVEE as the engine!
I give also an overview of the most complex Ocean modifier included with Blender!
A big thank to HDRI Haven for the high quality and great choice of free 360 environments!

Have you done a tutorial on the actual Ocean Shader? The quality of this video was exceptional. Thank you.
Nice video!