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Tutorial: Blender 2.8 shaders for EEVEE, tutorial for high seas, lake and oceans animation

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Daniel Oakfield writes:

Some of you asked me how I designed the ocean in this animation so here's a tutorial to show how to create in the quickest way possible a realistic seascape in Blender 2.8, shaded and rendered using EEVEE as the engine!

I give also an overview of the most complex Ocean modifier included with Blender!

A big thank to HDRI Haven for the high quality and great choice of free 360 environments!

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