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Daily Blender Tip 232: Smooth Corrective modifier and rigging

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Jan van den Hemel writes:

Using the smooth corrective modifier and setting the repeat value very high, almost gives you a kind of easier version of Bendy Bones. Check it out in this quick video!

About the Author

Avatar image for Jan van den Hemel
Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

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