Stefano SottoZen writes:
Hi Blendernation,
just uploaded a new 3D animated episode of my "Bobot" character. I hope you can enjoy it even if I had to accept some compromises in order to finish it not too late. Render time was really high, I found that for many scenes the best choice was to turn off motion blur. With motion blur on I was getting even one-hour per frame, without MB around 5 minutes. Maybe there's some smarter way to apply motion blur with Cycles but I don't know.
Also, in this episode, I used a lot of Dynamic Paint to deform the snow surface following the Robot body and hands.
For sure, even if my character is pretty simple to animate, it's a good training opportunity for my animation skills. I am switching now to Blender 2.8 and I am planning to make next episode using EEVE render engine.
Thanks for watching :)
Stefano, SottoZen
8 Comments
Wonderful. Re: motion blur, in After Effects you can apply a "vector blur" that creates a pretty good approximation without the render time. Is there something like that in Blender's compositor? If not, it might be a good project for someone.
I tried to animate the directional blur in AE in some easy scene. The vector blur I didn't know so far and I will check it out for sure :)
Thanks
Verrrry good job as always! No need for more motion blur in my opinion.
Thank you :)
Very good animation. There's a lot of personality and expressiveness even with a simple robot rig!
One thing I noticed is that even though it makes indents in the snow while climbing, at 0:55 there is no evidence of wear in the snow below it where it would have climbed from.
Yeah.. you are right :)
Some compromises were taken here and there
Thanks anyway
Epic! I love your use of Dynamic Painting!
thanks, and I love your name :) In bocca al lupo!