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No pain no gain


Stefano SottoZen writes:

Hi Blendernation,

just uploaded a new 3D animated episode of my "Bobot" character. I hope you can enjoy it even if I had to accept some compromises in order to finish it not too late. Render time was really high, I found that for many scenes the best choice was to turn off motion blur. With motion blur on I was getting even one-hour per frame, without MB around 5 minutes. Maybe there's some smarter way to apply motion blur with Cycles but I don't know.

Also, in this episode, I used a lot of Dynamic Paint to deform the snow surface following the Robot body and hands.

For sure, even if my character is pretty simple to animate, it's a good training opportunity for my animation skills. I am switching now to Blender 2.8 and I am planning to make next episode using EEVE render engine.

Thanks for watching :)
Stefano, SottoZen


  1. Wonderful. Re: motion blur, in After Effects you can apply a "vector blur" that creates a pretty good approximation without the render time. Is there something like that in Blender's compositor? If not, it might be a good project for someone.

  2. aaronfjerstad on

    Very good animation. There's a lot of personality and expressiveness even with a simple robot rig!

    One thing I noticed is that even though it makes indents in the snow while climbing, at 0:55 there is no evidence of wear in the snow below it where it would have climbed from.

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