ArtisGL 4.1.1 just released.
New version includes lot of improvements, supports conversion of models from Unity, Unreal Engine and Blender to Web with powerful compression and optimization mechanism. But in this article, we will tell you about just one of new features.
For this time, we are experimenting with Web3d oriented virtual studios (for amateur video bloggers).
We created the following promo video, by using only ArtisGL and only web-ready rendering. Of course, It still needs improvements, but progress is here.
And here is camera and environment mapping example.
However, ArtisGL is multi-target 3D publisher, but one of our goals is advanced web-ready real-time rendering, without orientation to specific hardware. We are working to implement browser-oriented render engine which will not require bake rendering or rendering recalculation. The task is not trivial, but we are improving our results. At any case light maps and baked results are supported, but this is not our goal.
We just want to remind all targets, supported by ArtisGL 4.1
- Interactive Web3D Publishing to any website
- 3D Configurators Publishing
- FHD Video rendering
- HQ image output
- 360 image output
- VR output
- AR output (coming soon)
- Facebook 3D Posts
- 3D Printing
A list of ArtisGL video tutorials is available here.This list is not full, but will be enhanced regularly.
Thanks to all beta-testers of our product. If you want to be involved in beta-testing of coming releases, please contact us via [email protected] Beta testers will receive one-month promo-code for free.
You can download new version for free from https://artisgl.com