[email protected] writes:
As requested by some of my contacts, I finally made a simple tutorial about how to design in Blender 2.8 voxel style pixelated blocky landscapes or abstract geometries using two different techniques.
The main subjects in this video are: Subdivisions, displace modifier, remesh modifier, camera depth of field in EEVEE and the fantastic Cubster addon.
5 Comments
Cool stuff, thanks for sharing. Is the version for Blender 2.8 that you mentioned available publicly somewhere? The github link only has version 0.5 of Cubester from 2016. While that one works great for me in Blender 2.79, I couldn't get it to run in 2.8.
Thank you, JJ for watching! The link to the updated addon used in the tutorial is in the video description - not all the features of the 2.79 are active as we speak, but everything in the video is done with this version and 2.80! I spare you one couple of clicks: https://github.com/BlendingJake/CubeSter/blob/restructure/cubester.py
Have fun with it
:)
Thank you. I should have clicked through to the actual youtube page, where I see you linked all sort of resources. :)
I still dont understand why you do videos of steps to do in blender.
Its easy to record what you do on a screen with blender but you cannot see nothing in the screen if you are learning.
Hola Dieguito... I think I don’t understand your question! Can you please rephrase it?