Simon Thommes writes:
Hey there,
You might have seen my recent procedural brick shaders. I made a tutorial on how to create a custom one with the nodegroup that I made/used.
Simon Thommes writes:
Hey there,
You might have seen my recent procedural brick shaders. I made a tutorial on how to create a custom one with the nodegroup that I made/used.
2 Comments
Can you add a voronoi style for this?
The idea is to be able to generate this kind of patterns:
http://bateig.com/wp-content/uploads/2017/05/Mamposteria-en-piedra-natural-portada.png
Awesome shader BTW :)
Cheers!
Edit: BTW I tried going into the node group to add it by myself... but it's way to complex to try to touch it :)
The nodegroup generates a brick texture from scratch and relies on rows. A random pattern like this would need a much more complicated and completely different setup. (not sure how)
Voronoi could be used instead, but it would look much different from the example you linked and it wouldn't work well at all.