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Procedural Bricks in Blender 2.8 - Tutorial

2

Simon Thommes writes:

Hey there,

You might have seen my recent procedural brick shaders. I made a tutorial on how to create a custom one with the nodegroup that I made/used.

Br'cks for free on Gumroad

About the Author

Simon Thommes

Blender enthusiast since v2.5

2 Comments

    • The nodegroup generates a brick texture from scratch and relies on rows. A random pattern like this would need a much more complicated and completely different setup. (not sure how)
      Voronoi could be used instead, but it would look much different from the example you linked and it wouldn't work well at all.

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