Hi there blenderheads !
Spring is starting to burst with colors, so it's time to blast some color in blender too.
In this 2 part tutorial I will show you my process of creating a powder blast simulation
using blender's explode modifier and smokesim. You'll also find a short explanation of baking simulations to cache files.
You can find the first part here:
In the second part I'll dig into shading the smoke (using new principled volume shader) and particles to make a colorful, nice looking render (stillshot and animation):
Or you can turn on the playlist.
Happy blending !
Jarej D (DJ)