garagefarm.net writes:
Hi there blenderheads !
Spring is starting to burst with colors, so it's time to blast some color in blender too.
In this 2 part tutorial I will show you my process of creating a powder blast simulation
using blender's explode modifier and smokesim. You'll also find a short explanation of baking simulations to cache files.You can find the first part here:
In the second part I'll dig into shading the smoke (using new principled volume shader) and particles to make a colorful, nice looking render (stillshot and animation):
Or you can turn on the playlist.
Happy blending !
Jarej D (DJ)
GarageFarm.NET
3 Comments
Fantastic! Thanks for sharing! I had intentions of exploring such concept a while back, and here I open today's news to find this tutorial! Great!
Thank you, Pierre! Hope you'll have fun blowing up powders :)
oh I will make more than that. Stylized ground breaks..