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Daily Blender Tip 213: Bendy Bones part 2

4

Jan van den Hemel writes:

Today we continue with the Bendy Bones adventure in Blender 2.8 to make sure rotation is also taken into account, and we use it to deform an eggplant.

About Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short video's for their websites. I also do freelance 3D work and post daily one-minute tutorials for Blender users.

4 Comments

  1. I just want to say thanks for taking a second to create these. I've been using Blender fairly regularly for 18 years (and man is it weird to say that I started high school that long ago) and your tip videos (along with other awesome community members that post videos like these) still regularly teach me stuff. I've never used bendy bones this way!

  2. Marin Goleminov on

    Love that one. I also watch the series on Instagram, where I consider it a welcome and really useful addition :) Keep up the great work

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