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Blender developers meeting notes: 1 April 2019


Brecht writes:


  • Next week developers gather in Amsterdam for the Homestretch Workshop. There will be no IRC meeting then, but many face-to-face meetings.
  • The Spring open movie will be released on April 4. This project has been very important in testing 2.80 in production, and will come with tutorials on how 2.80 was used on

New Features and Changes

About 90 bugs were fixed last week.

  • Eevee: added support for undeformed texture coordinates, and coordinates from another object. (Clément Foucault)
  • Grease pencil: much improved soft eraser tool. (Antonio Vazquez)
  • UI: better display of report messages in the status bar. (Nathan Craddock)
  • UI: better muted node visualization, greying out the entire node. (Robert Guetzkow)
  • UI: support for default active button in popups and file browser, to quickly confirm operations. (Campbell Barton)
  • The view3d.select_or_deselect_all operator has been removed, replaced by a deselect property on Keymaps will need to be updated to account for this.


  • Additional bugs in the tracker have been marked as high priority to indicate issues that we must fix before the 2.80 release. To developers: if you're aware of more such bugs, please mark them as high priority. (Brecht Van Lommel)
  • Low level details on the new function nodes system are now in the wiki. (Jacques Lucke)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I'm loving Blender Foundation's commitment to creating such a polished application. It's easy to make an application that does something, that's the 80/20 rule in effect, where it takes 20% of your time to do 80% of the work. The last 20%, the polish, the clean UI, the documentation, tutorials, testing and bug fixing, that's the long time consuming and often tedious process that is often skipped or rushed through by some developers. Keep up the fantastic work Blender devs, you're doing a great job, and that commitment is what makes Blender such a success!

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