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Br’cks - Advanced Procedural Bricks [Free Download]

13

Simon Thommes has shared an amazing procedural Brick shader. It offers fine control over the bricks and mortar properties, which results in a wide range of possible outputs, with a stunning visual quality!

These shaders require some nodes that are only available in Blender 2.80, so they won't work in 2.79.

You can grab these files for free, although Simon would appreciate a tip - but only if you can afford it.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. Hehe, I actually submitted it myself as well :D
    Thanks for sharing, Bart :)
    Do you mind grabbing the custom cover image I attached to the post, if that is possible?
    Cheers :)

    • Hey,
      I'm so impressed....really looking forward to playing with it. I come from arch-vis industry & 3ds max. I'm wondering if the shader can be set up to use a set of say 20 or 30 images of real bricks, where the images are randomly distributed. Quite often we have to match manufacturers specific brick colours & cutting up a photo into a set of bricks might be a faster option than trying to replicate procedurally, although the procedural elements would add a great deal of detailed variation. Also, check out VIZPARK.com for a plugin they made. I ended up using the free 'berconi tile' to set up my own less convoluted system but it's worth a look. I'm excited about blender eventually replacing 3ds max for me ;)

      • Glad you like it :)
        It can well be done.
        You can use the 'Cell Vector' for image coordinates and 'Random RGB' to select a random Brick image.
        Like most of the time in Blender, there is no out-of-the-box solution, but it can be done.
        vizpark looks interesting...

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