SouthernShotty writes:
Hi,
I just wanted to share a snippet from a personal project I'm working on, it's a little short film. I'm doing it myself, so I needed to come up with creative ways to solve issues like complex simulations.
My solution was to approach the situation stylistically, rather than accurately. I went for a cardboard approach on the water. I used a combination of textures from pexesl.com (free) and poliigon.com to achieve that look.
For the waves, I made a wave shape and attached them to a circle curve, then looped them. I repeated them with an array, making 5 variations for timing.
For the splashes, I animated a water splash in adobe animate, turned it into a sprite sheet, then traced them in blender and extruded them - applying the same cardboard material to them. To animate frame to frame - I created a shape key for every frame then animated to each shape key on twos.
The water droplets were particles with cardboard water drops. Pretty simple set up.
The shader is a clay doh shader from gumroad.com with an animated finger print texture and animated noise on a displacement modifier.
For the jittery look I used posterize time in after effects for more control, but I think I'll do frame steps in blender next time to save on render time and keep it all in one program. Once 2.8 officially releases I'lll use the grease pencil for any other 2D animation as well.
https://vimeo.com/325238130