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From Blender to Web3D with ArtisGL 4.0.3


artisgl writes:

Experiment with new release of ArtisGL (4.0.3) and Blender sample scene.

ArtisGL 4.0.3 includes improvement of shadows, AO, area lights and mirrors.
One of the outputs, supported by ArtisGL is Web3D ready scenes (including VR ready scenes).
That’s a reason why rendering engine is fully web-oriented, means what you see in viewport, will be available in any output, including browser.

However, this case of experiment is quite difficult, because we are trying to port to WebGL Blender scene, with 800k polygons and high-quality rendering.

Moreover, we will not use baked lights or light maps, full rendering process should be performed in real-time.

The following short tutorial video demonstrates how it can happen.

The full scene exported to ArtisGL and rendered with the following options

  • PCSS Shadows
  • Ambient Occlusion
  • Noised mirrors
  • Active Environment Reflections
  • Two Area lights with specular coefficient
  • One Directional light and one Point light
  • Finally, low-power bloom effect is applied.

However, this case is good if you have normal video-card on your PC (for example NVidia), but if your video card is Intel or any other on-board video card, we will have problem while rotating this scene in real-time.

It means that before publishing we must limit some rotation options of scene. This is why we will use Web3D Viewer Options to hide some hard calculations during rotation: Bloom, AO and Mirrors. This will allow fast rotation of scene on any PC with slow integrated graphics, and scene will be rendered just after rotation stopped.

Here is the Web3D result (on Windows platforms best viewed by Edge browser)

Video output available here:

By the way, this example project already included in ArtisGL 4.0.3 Samples section.

Download new version from

For list of tutorials please visit this playlist.

Source scene:

  • About "Dining room":
  • Blender: 2.77
  • Render Engine: Cycles
  • Dining room scene. made with physically accurate shaders. Rendered in cycles, 1000 samples.
  • Author: MaTTeSr (

About the Author

ArtisGL Team

ArtisGL Team - a team of enthusiast, working on Web3D oriented real-time rendering engine. We are creating ArtisGL 3D Publisher, which allows users to create and edit VR ready 3D scenes, publish interactive content to the web, create HQ images and 360 panoramas, create 3D animations and generate FHD video, export 3d content to various formats, posting 3D files to Facebook, print 3D models and much more.


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